The best part: While Red Dead Redemption's tight narrative was what made it my favourite game of 2010, allowing players to make choices and then face consequences for those choices is really more fitting for its ruthless western setting. With that being said, the biggest complaint I had with RDR was how its story depicted John as a rather saintly cowboy, despite you still being allowed to commit GTA-esque atrocities such as tying nuns to train tracks and shooting innocent horses in the head.įollowing the events of RDR, Jack Marston seemed to have more of a dark side than John, and so it is easy to see how the skillful writers at Rockstar could build a much darker story revolving around his trials and tribulations in the Wild West in Red Dead Redemption 2. I didn't really like the time I spent with Jack Marston following John Marston's tragic death in Red Dead Redemption, as he was far more embittered and a lot less likeable than his dear ol' dad. Throw in a few player-controller special zombie types and Valve have got themselves a new fan-favourite game type. I'm thinking a Dawn of the Dead-esque mall setting, where up to 16 players are tasked with securing different areas King of the Hill-style as waves upon waves of undead surround them. The best part: Bigger isn't always better, but I'd love to see the inclusion of a mode that allowed for more than 4 survivors. This community would lap up Left 4 Dead 3 and the new zombie types, weaponry and maps it would bring. #HEAVY RAIN SEQUEL MODS#L4D and L4D2 have attracted two of the most dedicated online communities in PC gaming, with awesome mods ensuring that players consistently have something new to keep them entertained. They get a family, and suddenly they think ‘okay I need to make as much money as I can for my family – this is what matters.’ I’ve not reached that stage yet.A Reddit user recently posted an image from Valve's offices that seemed to confirm the existence of Left 4 Dead 3, and now I can't think of anything better than sinking my teeth into another iteration in the gloriously gory series. There are so many old game designers who have passion when they are young and they get a bit a bit older and the passion falls away. I think fans of what I do want me to do that too. It’s certainly not to make as much money as possible though. I guess I don’t have a long-term strategy for my career. That’s the strength of Quantic Dream, to have the capacity to create new ideas, to make something that breaks ground. Yeah I could make Heavy Rain 2, but I’ve said what I’ve had to say about it. I wrote Heavy Rain because I was excited about it, because there was something to say. He added: “Let me be stupid for one second I’m not in this business to make money. It’s about creating a brand that is the name of the creator, not Heavy Rain 1, 2, 3, 4, 10, 12.” “David Cage the brand, as you call it, is about not having to make sequels. Speaking to Develop about “David Cage the brand,” Cage was adamant he’s in the industry to create new ideas, not to churn out sequels which make money. David Cage won’t make a sequel to Heavy Rain despite being well aware that he and his studio could make a lot of money by doing so.
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